Frame by Frame
The path the ball will take
The rough frames of the ball (Onion Skin Enabled)
Clean up of the ball (Onion Skin enabled)
Finished video of a ball bouncing using frame by frame animation
Frame by frame is good for my dynamic movements, so any fancy character movements will be done using frame by frame animation.
Rig
Used the same path as the Frame by Frame
The path I rigged out using the transform tool and animation tool
Onion Skin
Rigged animation is good for more simplistic movements, I will use it for some walking and the movements for the Umbra Knight.
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